Optional
seed: numberCurrent state of the random number generator
Returns true if a random number falls within a given probability
Choose a random item from an array, optionally removing it
Returns a random integer between min and max, inclusive
Returns the next random number
Resets the random number state
Optional
seed: numberRoll some dice defined by "dice notation", e.g. "2d4+1"
Shuffles an array of items in place
Static
getReturn the possible range for a given dice notation
Generated using TypeDoc
Deterministic pseudorandom number generator